Strategic outdoor toy game for a top-end Dutch toy company. Designed for kids aged 6-10, this active game involves creating islands, collecting pirate items, and catching your enemy's palm. Get ready for some sand, sun, and endless fun!
2 Drawing
Anchors
8 Pirate
Jewerly
10m Coastline
Rope
2 Palm
Flagpoles
Game Rules
1
Start with 2 lands and 8 items on the circle
2
Cast the anchor and sketch a fresh boundary to broaden your territory
3
Reach 5 items or enemy's flag to win
the game
You can walk only on your land
The throwed anchor must be sticking out
You can not carry or move the items
BS Toys encourages active, tech-free play for children aged 3+ through indoor and outdoor toys that foster physical activity, teamwork, and creativity. Committed to environmental sustainability, the company uses eco-friendly materials in its products. Based in Haarlem, The Netherlands, BS Toys has a global customer base.
Team
Group #10 “Purple Turtle”. It was my first time working in fully international team. All the
team members from all over the world:
Bektemir Pratov
Philip Hussein
Eimante Griniute
Franciellen de Carvalho Albuquerque
Project Duration: 4 months
Semester: Basics of IDE
Project Time: H2 2022
Role: Industrial Designer
Define & Discover Phase
In the "Define" stage, designers identify and articulate the problem by understanding user needs, setting design criteria, and establishing project scope. This stage sets a clear, actionable problem statement to guide the design. Following this, the "Discover" stage broadens the designer's understanding through market and user research, technological exploration, trend analysis, and stakeholder feedback. This comprehensive approach ensures that designers are well-equipped with insights and a clear direction as they move forward in the design process, laying a solid foundation for innovation and solution development.
Due to abundance of digital games kids between 6-10 experience a problem with lack of outdoor physical activities and interaction with the natural environment during leisure time
Design a competitive game for kids between 6-10 that stimulates their educational and physical growth and can be easily understood and played with parents. The game has to be played outdoors and connected with the natural environment.
Design Brief
Initial and Redefined Problem Statement
Stakeholders needs and problems
5WH
Vision
List of Requirements
DESTEP Trend Analysis
Research Report
Literature Review 📕
Photo Survey 📸
Interview with Target Group 🎙️
Fly on the Wall | Observation of user 🦅
Develop Phase
In the ideation stage, designers brainstorm, sketch, and prototype to explore and refine ideas. They seek feedback to improve their concepts, assess feasibility, and narrow down options to the most viable ones. This phase involves creativity and iteration, with detailed documentation of the process for further development.
C-Box, Harris Profile & Weighted Objectives
Developing and observing ways to improve the idea
Prototyping One Idea
Concept Theme Change
Changing the idea's theme to meet all requirements
Ergonomics & Usability
Testing and polishing the product
Technical Drawings
Final measurements of the product
Deliver Phase
In the deliver stage of the design process, designers finalize prototypes, refine the design, prepare engineering documentation, and liaise with manufacturers to ensure the design is produced accurately. They also design packaging, create user manuals, ensure regulatory compliance, support market launch activities, and collect feedback. This stage is crucial for transforming design concepts into physical products ready for the market, requiring a close collaboration between designers, engineers, manufacturers, and marketing teams to ensure the product meets all functional, aesthetic, and regulatory requirements before and after its launch.
Price Calculations
I am pleased to announce that our first university project, Pals & Palms, was selected by BS Toys as the winning idea at the 2022 IDE Expo. We are proud to have received recognition from BS Toys, who chose our project among 20 other contenders. This accomplishment is a significant milestone for our team's debut project in the academic domain.
Engineering the solution, designing the experience
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